Combo Devils - My Indie Fighting Game

I built a team and created a company with friends called Punkzilla to make our first game Combo Devils.
Here is a random assortment of work and art things I've done. There's a TON more but it'll take me awhile to render it all to look presentable.
I'm the Game Director and have many other responsibilities including: 3D art, art generalist, business development, design, combat design, team management, production, world building, lighting, level design, UI/UX, and some vfx.
I also do all of our video editing, marketing, social media, merchandising, and community management.
All the visuals you see in game are done by me (the characters were a collaborative effort with Izzy Hoover, except for Shai, the Shrike enemy, the crab, and a few other pve enemies.)
We're a small indie team of 4 core people with a few friends helping in their spare time.

I'll upload more breakdowns of the art later..

I directed, storyboarded, and edited the trailers below

I directed, storyboarded, and edited the trailers below

Showing some events we've shown our game at. EVO, Combo Breaker, Dreamhack, Genesis, Watch the Throne, Heatwave, and more.

Showing some events we've shown our game at. EVO, Combo Breaker, Dreamhack, Genesis, Watch the Throne, Heatwave, and more.